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If you had asked me to name a location, or a piece of equipment, or describe the intricacies of any quest I wanted, I would be completely unable to. I remember the cat puns, the dodge-roll focused combat, you could cast some spells and engage in detective-like side quests. The original was delightful, but for all I’ve played of Cat Quest (and it was just one year ago), I don’t actually remember anything really specific about it. There’s also the benefit from hindsight that actually hurts Cat Quest 2 a little.
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That being said, I felt that the moment-to-moment humour is a little weaker – I found myself laughing out loud less, and even though Cat Quest 2 has two protagonists, they rarely engage in interesting or humorous dialogue. There are more quests which chain together into larger narrative arcs, as opposed to old throwaway jokes. It’s a shame to walk into areas with generic RPG names like “Seaside Cove”, especially since some areas do try their best to reference the game’s canine and feline pedigree.Ĭat Quest 2 takes its narrative a little more seriously than the first game, providing a story filled with lore and backstory. I found that while the first Cat Quest effortlessly filled the game with clever puns, the developers seem to have run short of ideas on the sequel.
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The game is somewhat designed around open-world philosophy: the player is free to wander in any direction from the very start, but difficult enemies and a lack of there being any story if you go off the beaten path until the game is ready for your to will mean that players ultimately travel down a highly linear path throughout. This sequel is quite a bit longer than the original game, taking place on two islands one for cats and another for dogs. The result is that two player mode is far too easy, and one player mode forces the player to lug around an AI companion which does little more than function as a glorified extra life. As for the co-op, the implementation is good enough and the Switch is the perfect place you’ll want to have an easygoing game that can be shared at a moment’s notice, but very few areas of the game are designed around two players. It does feel uncanny that a game still titled “Cat Quest” is now roughly 50 per cent dog-themed (I’m surprised they didn’t bite the bullet and call it “Pet Quest”), and unfortunately the cartoony graphical style makes it difficult to tell between the cats and dogs anyway. This sequel presents two shocking features – two player co-op, and a dog. Cat Quest 2 continues this winning formula.
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